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Duran Lex
Silver Talon Corporation
1
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Posted - 2013.05.29 13:55:00 -
[1] - Quote
Just pointing something out that should be obvious to most...
People who are using this respec to spec into TAC AR simply because its op, are going to find themselves whining in the future.
One of the prioritized game updates will add in the Effective Ranges on all weapons, meaning no more sniping with the TAC AR.
Weapons won't do any damage outside of their ranges, which will greatly balance AR's in general.
AR's didn't get buffed in uprising. CCP just didn't implement effective range which is making AR's currently overpowered.
The balance is coming, enjoy it while you can.
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Duran Lex
Silver Talon Corporation
1
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Posted - 2013.05.29 14:07:00 -
[2] - Quote
Rei Shepard wrote:Its actualy the other way around, right now guns cut out at a certain range like the bullets evaporate, in the future bullets will keep traveling until they hit or deal almost no damage anymore too far of there maximum range.
The Tac just has allot more range over the other AR's, thats what you are seeing right now.
From what i understood on the dev post about effective range, when its implemented weapons will have an "optimal range" that will do full dmg as long as you are within said range. Going beyond that range will start to curtail your weapons dmg the further the range extends until no dmg is dealth, even if the bullets impact.
Currently, TAC ARs are able to do full dmg REGARDLESS of the distance to the target as long as the bullets hit.
A bit different then what you are suggesting. |
Duran Lex
Silver Talon Corporation
2
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Posted - 2013.05.29 14:27:00 -
[3] - Quote
Yeva Kalsani wrote:Duran Lex wrote:Rei Shepard wrote:Its actualy the other way around, right now guns cut out at a certain range like the bullets evaporate, in the future bullets will keep traveling until they hit or deal almost no damage anymore too far of there maximum range.
The Tac just has allot more range over the other AR's, thats what you are seeing right now. From what i understood on the dev post about effective range, when its implemented weapons will have an "optimal range" that will do full dmg as long as you are within said range. Going beyond that range will start to curtail your weapons dmg the further the range extends until no dmg is dealth, even if the bullets impact. Currently, TAC ARs are able to do full dmg REGARDLESS of the distance to the target as long as the bullets hit. A bit different then what you are suggesting. No, Rei Shepard's right. Tac ARs just have ridiculous range that is pretty much only outranged by Sniper Rifles or Forge Guns. You have to pretty much be sniping at extreme range for a Tac AR to not be able to hit you in the current system. When they implement the change, it will be able to shoot farther, albeit with damage drop-off. Another reason it will need a nerf, which it will get, because its range is only one issue with the weapon's current balance (or lack of it).
That was the point i was trying to get across, Its the fact theres no dmg dropoff that makes the TAR so deadly atm.
Thank you for clarifying/correcting my poorly stated opinion. |
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